Category: Guest Post
by June 18th, 2014-
If you were to ask me to list my five favorite novels of all time, I’d probably give a slightly different answer every year. I’m always discovering something new and glorious that blows my mind and leaves me in a giddy state of wonder. But one book that will never leave that list is Ender’s Game. In fact, it’s currently perched there at the number one spot, and I doubt anything will ever unseat it.
I’m not alone in this. For millions of readers, reading Ender’s Game was a transformative experience. It taught us that characters in a book don’t have to feel like characters in a book. They can feel like real, genuine friends.
That was my experience, anyway. Ender and Valentine and Bean and Dink. It’s like I knew these kids and felt a connection to them. Our hearts were knit together, as the saying goes.
So when Orson Scott Card invited me to join him in writing prequel novels to Ender’s Game, I was a little gun shy. I worried that fans would be expecting another Ender’s Game and that if our novels didn’t transform them and wow them as much as the original, they’d crinkle their noses and hate me for life.
Remember when George Lucas announced that he was going to make The Phantom Menace? I went fanboy bonkers. Another Star Wars movie? Glory hallelujah! I couldn’t believe it. I’m going to sit in a theater again and have an experience just like I had watching the originals.
And then the movie came out and it was, um, less than what I had hoped.
Is this the curse of all prequels, I wondered.
Scott Card put my mind at ease reminding me that we weren’t writing Ender’s Game. That isn’t the goal. This is something different.
So I dived in, and learned quite a bit along the way . . . Read the rest of this entry »
by June 16th, 2014-
When you write a first-person series for a few years you start to hear voices – other voices than your main character, that is. To let those voices tell their own story you have to give them their own chapters, and I began that process in the sixth book of the Iron Druid Chronicles, HUNTED ( UK | AUS). That was the first time Atticus’s former apprentice, Granuaile, had a few chapters to herself. The change from Atticus was lovely as an injection of variety but I quickly realized that the new point of view allowed me to develop both Granuaile and Atticus in ways not previously available.
The experiment worked so well (for me, anyway) that I expanded the practice in SHATTERED. We still get plenty of Atticus and Oberon in the seventh installment of the Iron Druid Chronicles, but Granuaile gets equal time and so does Atticus’s old archdruid, who goes by the modern name of Owen Kennedy. Writing in three very different voices was a delightful challenge for me and I enjoyed exploring their musings on the nature of power and how it should be employed. I also enjoyed making all of them very uncomfortable.
Both Granuaile and Owen have to adjust to a very different life from the one they led before. Granuaile must carefully choose her path now that she’s been bound to the earth and possesses great power, while Owen, brought forward two thousand years into the future, must struggle to adapt to a completely alien culture and level of technology. And Atticus, normally so confident in his abilities, learns that he missed some key facts and the true situation with the gods bears little resemblance to what he thought it was.
Writing from three first-person views—alternating between chapters—also forced me to write in a nonlinear fashion. I discovered that when I tried to write in order it was slow going, because each voice had its own verbal tics and style and switching between them required a mental adjustment. Once I ditched the idea that I had to write from beginning to end, work proceeded much faster. I would write three Owen chapters or four Granuaile chapters and stay in those voices for days, piecing them together in order later. And because of that I managed to finish writing the book in only five months, which for me is quite fast. (And I know that some speedy readers out there will finish the book in a single day and then ask, “When’s the next one?” at which point I will weep and clutch a teddy bear.)
I hope everyone will enjoy getting to know Granuaile and Owen a bit better and appreciate the light they shed on Atticus as well. Many thanks to you all for reading; I do hope to get across the pond someday to meet you.
SHATTERED is available now to buy in the UK and Australia.
by June 10th, 2014-
THE GIRL WITH ALL THE GIFTS releases today in the US in hardcover, and will be out in paperback in the UK next week in (June 19th). Read the first ten chapters on Facebook or listen to a sample from the audiobook.
We know you’ll be hooked by Melanie’s heart-stopping story. M.R. Carey joins us today to tell you more about that journey.
I don’t know why I ended up writing a road movie. I almost never watch them.
I’ll make some exceptions to that blanket statement. I love Sideways. And Midnight Run. And if we’re counting yellow brick road movies, The Wizard of Oz is pretty damn cool.
It’s just that I’ve seen so many features where changing the scenery stands in for any kind of thought-through development in either the characters or the plot. Stories where it really is just one damn thing after another, episodes piled on episodes until you get to a slightly bigger episode that you realise (after the credits roll) must have been the climax.
If you’re still with me, you’re probably already compiling your own mental list of great road movies. “Hey, fool, you forgot O Brother Where Art Thou, Easy Rider, Wild At Heart…” And yeah, I did. For the sake of my argument, I’m willing to overlook a certain amount of inconvenient evidence.
Can we agree on one thing? When you take a story that depends on a fixed setting and works well within that setting, and for no reason other than variety being the spice of life you wilfully take it out on the road, you’re flirting with disaster. The very phrase “jumping the shark”, after all, comes from that terrible Happy Days episode where the whole gang goes off to Los Angeles and hangs out on a beach.
A long while back I read an essay by the French media guru Roland Barthes in which he talked about the appeal of utopias in fiction. Barthes claimed that most utopias are finite, enclosed spaces – “idealised caves” – that satisfy our need for security by providing an environment where stability is absolute and guaranteed. He made it clear, though, that this enclosure didn’t have to be a physical thing. The classic sit-com, he argued, is utopian because it presents situations and relationships that are entirely resistant to change. One of his favourite examples of a utopian world was that of the Carry On movies, the mildly smutty British comedies of the 60s and 70s in which a cast of beloved character actors would mount a series of gag sketches in a historical setting, effectively playing the same roles no matter whether we were in Cleopatra’s Egypt, the Khyber Pass or the London of Jack the Ripper. Read the rest of this entry »
by May 14th, 2014-
I’m aware this is a Quality Problem and expect not a bit of sympathy here, but a new book (THE OVERSIGHT) does mean book launches etc, and at some stage public speaking will inevitably be involved, and people who spend most of their lives being articulate on the page (where they have the great advantage of a) not having to do so in real-time and b) being able to edit and re-polish their words before public consumption) now have to perform without those safety nets. Talking in public and the demands of real-time articulacy are, on balance, probably good for you, like getting some bracing fresh air after the fug in the office, but the moment I dread is when the chairperson turns to the audience and wonders if anyone has any questions . . .
The truth is, I don’t mind the questions. I don’t even mind that they are usually the same ones, because at least the questioners are different each time. I mind my answers. I mind them because it’s always me replying, and I know what I’m going to say and that I for one am going to have to listen to it all again. So, to try and end-run the inevitable, here’s a pre-cooked answer to a couple of the Top Five FAQs, in the hope we can skip them next time and enable me not to have to suffer my own repetitiveness any more.
The questions are “How do you get your ideas?” and “Do you always have a clear plan when you start writing?”
The short answer to both of these is conveniently the same one: I like getting lost. More specifically, I like getting lost on purpose.
I got the habit a long time ago, when I was first working in London and trying to get to know my way around. It wasn’t anything like The Knowledge, that heroically compendious act of street-memorizing that all London cabbies have to master, but it was my small version of it. I worked a three-day shift at the time. That left me with four days off per week in an expensive city on a not enormous wage. So walking around and exploring was a good way to divert myself without spending all my cash. I would set off in one direction and when I got to a junction where I had previously turned left, I would turn right, and so on until I turned myself round and tried to get home as directly as possible. London has never been subject to any uniform grand design (though Wren had unbuilt and rather wonderful plans for a refurb following the Great Fire) so it’s an organic jumble with no grid to orient you, which made getting lost a doddle. If you want to conquer a city and make it your own, you need boots on the ground: and so I tramped the streets, loafing and looking.
I remember first stumbling across the ominous façade of Hawksmoor’s Christchurch Spitalfields with a perfect hunter’s moon hanging in the sky beside it. That led me to Peter Ackroyd’s book Hawksmoor in particular, then his London-centric writing in general (which stimulated a deeper sense of the historic weirdness in the city’s many shadows) and a renewed interest in Blake and Dickens that sprang from that. That led me to Dickens’ Household Words which contains masses of fantastic articles he wrote about walking around London. I’d take a reprint with me while I walked and read and compare past with present when I stopped in whatever café or pub I found myself outside at lunchtime. Sometimes the book was HV Morton’s London, which provided similar first-hand views of the same cityscape but nearly a hundred years later. Walking cities with a book (and a notebook) became a habit I still have. Not a bad result from a single serendipitously taken turn in the road whilst involved in the act of purposely getting lost.
More specifically, I got the idea for the plot of the entire Stoneheart trilogy (in which London’s Statues come alive, but only visibly to two children) simply by walking from statue to statue and letting the thing join itself up in my head. For example, I had to get my characters to the Blackfriar’s pub (conveniently situated outside the Orbit offices, by the way) and so just meandered in that general direction, picking up characters like Sphinxes, Dr Johnson and the tremendously lithe Temple Bar Dragon on the way. (An American academic called Andelys Wood has rather amazingly photographed all the statues mentioned in the Stoneheart books, efficiently mapping that all that serendipity.)
Of course ideas don’t only come from the simple act of getting lost; you have to be paying attention. You have to have a good memory, or failing that, the notebook in your back pocket. Most of all you have to follow up those unexpected links. Like good luck, serendipity happens most often to those alert enough to notice it and well enough prepared to grab it as it passes. Which is why even the most aimless loafer needs to keep their pencils sharpened.
“I like getting lost” is also the answer to that second FAQ. Getting lost in London is pretty stress-free for me. I’ve been lost in other more stressy paces so I’m well aware this isn’t always the case. I know that there’s usually an Underground (Subway) station close by, or failing that a bus stop to take me back into charted waters. In London the Underground is a hidden organic grid beneath the randomness of the city. It’ll get you from A to B, but it doesn’t tell you any interesting detail about the terrain you’re travelling beneath. When I write I have a similar schematic, at least a beginning, middle and end, but usually some more connecting stops along the way, but I don’t have the whole work mapped out as a detailed beat-sheet. Doing that detail of planning is, for me, wildly unproductive. As a novelist the real pleasure is 100% freedom to get lost in your own story and see what presents itself unexpectedly, but process can only be stress-free if you have at least a bare schematic underpinning everything. The very best days are the ones in which you re-read yesterday’s pages and can’t quite remember writing them, or how those associations happened or indeed where that new character jumped in from, as if you have been working in a fugue state (I think that’s what the “Flow” is). I’m not going to get all spoilery about the The Oversight, but when Lucy Harker first opened her mouth I, like anyone else, was entirely surprised by what came out.
And that’s why, for me, for at least why writing is inextricably all about getting lost: “It’s the serendipity, stupid”.
Of course that’s a steal from James Carville and the sign he put up in the Clinton campaign office in the ’92 election to keep everyone on-message, but then stealing is a big part of the answer to another prime contender for the FAQ Hall of Fame, which is “Where do your characters come from?” And that’s a question I do like, because the answer changes with each book. Maybe we’ll get to that . . .
by May 12th, 2014-
The Trouble with New Orleans
Just say the words New Orleans and you probably think of jazz music, cobblestone streets, cemeteries filled with monuments, and scrolling iron balconies. You might also think about vampires, ghosts and who knows what else that might be lurking in the shadows. The Big Easy has a certain reputation for the mysterious. And indeed, it is definitely a place filled with a special kind of magic. The tales that surround this city are part truth, part legend, part good old fashioned story telling.
As a writer, it’s hard not to be mesmerized by this place. I’ve been to New Orleans more times than I can count and it never fails to enchant me in some new way. There are moments when I could easily believe I’ve crossed a threshold where all the creatures of my imagination could truly exist. Maybe it has something to do with the city’s own sense of immortality. Very little changes here, whether it’s the architecture, the colorful presence of art and music, the tantalizing aroma of chicory-laced coffee, or the ever-present sense that an undercurrent of something dark and magic thrums just below the surface.
I promise it’s nothing to be intimidated by. The locals are friendly and the tourist even more so, perhaps helped by the loose liquor laws. Whatever the reason, the city welcomes everyone and has become a favorite for so many authors, myself included.
In my new Crescent City series, it became the perfect setting for my fae characters. A place where mortals and othernaturals could indulge in food, drink, music, love, and war, all while fully aware of each others’ existence.
If you find yourself in New Orleans and want to check out some of the places where the lines between this world and the supernatural seem to blur, take this list with you. A few of these spots show up in my series.
The cemeteries of New Orleans
Sometimes called the Cities of the Dead because their towering crypts and monuments create mini-skylines, a stroll through any one of these final resting places is something you’ll always remember. My favorite is Lafayette Cemetery No. One in the Garden District and conveniently located across from Commander’s Palace restaurant. Both spots make an appearance in, HOUSE OF THE RISING SUN (US | UK |AUS), but the cemetery gets top billing as it’s also the location of the fae’s underground headquarters (via a secret entry through one of its crypts). Read the rest of this entry »
by May 6th, 2014-
THE CRIMSON CAMPAIGN (US | UK | AUS), Book 2 of the Powder Mage Trilogy, releases today! In The Crimson Campaign, all your favorite characters are back (plus a few new faces!), and there will be bloody times ahead for everyone.
Below, Brian McClellan names his five favorite side characters. We’d love to hear who your favorites are in the comments!
Side characters are often the most fun for me to write. I can give them little quirks and write them with more freedom than point-of-view characters. Their lives are more “off-screen” than those of our heroes, and that can make them more mysterious and interesting to both myself and the reader. Here are five of my favorite side characters from Promise of Blood and The Crimson Campaign.
Be warned, there will be minor spoilers from Promise of Blood!
A red-headed, freckled “savage” from the distant country of Fatrasta, very little of Ka-poel’s history is known. She uses a sorcery outside the recognized schools of magic in the Nine Nations, and the mystery of her motives and powers are compounded because she was born a mute. She only communicates through hand gestures and facial expressions.
This last bit has proved a challenge to write. It limits what I can do to build her character and has forced me to, quite literally, “show” instead of “tell.” But I love how mysterious her character is and she has turned out to be delightful to write. Ka-poel is an example of a side character who develops into an integral part of the story during the writing process.
Olem and Field Marshal Tamas meet at the beginning of Promise of Blood, when the field marshal is in need of a new bodyguard. They develop an immediate mutual respect for each other, and Olem’s skills as a soldier and his Knack–the ability to go without sleep–make him a natural choice for a bodyguard.
Field Marshal Tamas tends to take himself very seriously. Maybe too seriously. Lucky for us, Olem is there to watch his back and remind him, often in a rather sardonic manner, that there is more to life than pride and duty. Olem is deeply loyal, and while he often stretches the bounds of what would normally be appropriate to say to a field marshal, Tamas tolerates his familiarity for the sake of their friendship.
In The Crimson Campaign, however, we’ll discover that even Olem can go too far with Field Marshal Tamas.
The ex-fiancée of Taniel Two-shot, Vlora is in the awkward position working alongside Taniel’s father. In original drafts of Promise of Blood, she had a lot more screen time that wound up getting cut along the way and it was fun to explore her character in more depth in The Crimson Campaign.
Vlora resonates with readers because she is complicated and conflicted, her most important relationships destroyed by a single mistake just before the start of Promise of Blood. Next to Taniel and Tamas, she is one of the most gifted Powder Mages in the world. In The Crimson Campaign, we get to discover her side of the story and see her in action. Read the rest of this entry »
by May 2nd, 2014-
Every vampire has heard rumor of the mythical place where their kind can daywalk. But what no vampire knows is that this City of Eternal Night actually exists.
And its name is New Orleans.
For centuries, the fae have protected the city from vampire infestation. But when the bloodsuckers return, the fragile peace in New Orleans begins to crumble.
Carefree playboy Augustine, and Harlow, a woman searching for answers about her absent father, are dragged into the war. The fate of the city rests on them — and their fae blood that can no longer be denied.
There is nothing as heart wrenching for readers and authors alike as concluding a series and leaving a whole world behind. But just as all good things must come to an end, new and fabulous things begin! Kristen Painter, author of the beloved House of Comarré novels, knows this process well as she heads into her second series — Crescent City. Book one, House of the Rising Sun, debuts next week, and in preparation, Kristen stopped by to talk about the transition process from an author point of view:
Top Five Reasons Ending an Existing Series is Hard
- Worldbuilding – Building worlds is tons of fun. But when you pour extensive amounts of gray matter into a world that’s spanned five novels and one novella, you’re pretty stuck in. You know the place intimately and you can navigate better than Google Maps. Ending the series means you don’t get to play there anymore.
- Characters – After a series run, your characters can feel like an extended part of your family. In some cases, you may have spent more time with them than your actual family. Throughout the books, your characters have grown and changed and those that have survived may have even become better people because of things they overcame along the way. You know them like you know yourself. When the series ends, there’s not a lot of chance to see them again.
- Readers – Readers get even more invested in a series than the author does sometimes, so for me, I’m always thinking about them when I write. My goal with every book is to entertain, so leaving a series makes me cringe. What if the readers aren’t happy with the ending? What if they still want more? What if the readers don’t like the new books? What if they hate the new hero/heroine?
- The New Book – All of a sudden you realize you have to come up with a new series – new worldbuilding, new characters, new conflicts, new plots. That can be daunting when you feel like you put everything you had into the series you just finished.
- The Final Book – The last book in a series carries a lot of weight. Writing it means shouldering the burdens of every unanswered thread you’ve created thus far. And some authors *coughmyselfcough* tend to create a lot of threads. All of them have to be wrapped up neatly and you’ve still got to have a conclusion that leaves the reader feeling satisfied. Oh, the pressure! It’s enough to make a writer drink. Or binge eat Swedish fish.
by April 22nd, 2014-
When I first sat down to write Devi Morris, I only knew two things about her: 1) she wore powered armor, and 2) she was a total badass. Naturally, the first factor contributed greatly to the second. I dare you to put anything in in a sleek suit of powered armor and not have it become instantly more badass! But equipment alone doesn’t a badass make. If Devi was truly going to be who I wanted her to be, she would have to be just as awesome outside of her armor as she was in it. Her badassery needed to be inherent, a natural element of her being, and before I could write that, I needed to figure out just what a badass was.
What makes someone a badass is one of those things that is instantly recognizable, but hard to actually pin down in objective description. Heroes can be badasses, but not all badasses are heroes (in fact, the badass role is often saved for the villain, whose badassery is used as a threat). And while the classic image of a badass is an aggressive dude, badass is not an inherently masculine or macho descriptor as proven by the enormous number of female badasses in film, comics, television, and literature. It’s also not limited to violence. People who survive impossible situations are also proclaimed badasses even if their feat of badassitude was to simply continue living when most wouldn’t.
With all these differences, the most basic anatomy of a badass can be stripped down to three primary factors: a refusal to give up when the odds are stacked against them, a confident attitude, often aggressive attitude, and some kind of extreme proficiency in a skill. Why these? Well, the attitude part is obvious, but the rest is more interesting. See, humans love to watch people do things very well. Even the simplest, most mundane acts like stacking plastic cups can seem like magic when performed at a world class skill level. We respect talent, even if we can’t actually say how the talent is useful. Likewise, we admire people who stand on their beliefs. One of my favorite lines from Highlander is that uncompromising men are easy to admire. Even when we don’t actually agree, we admire and respect people who stand up for their ambitions/causes/beliefs/dreams and refuse to back down despite overwhelming odds.
Put all these factors together and you can make a badass out of anything. Take the competition cooking show Iron Chef, for example. In the show, chefs from all over the world challenge the reigning Iron Chef to a one hour extreme cooking showdown with a mystery ingredient. Naturally, since this is television, the challenge is designed to seem impossible. How many of us could cook a 5-7 course meal on the fly when every course must incorporate an ingredient we don’t even know until the challenge begins? But the chefs on this show are all kitchen badasses, and they use their years, sometimes decades of experience, creativity, and natural skill to overcome the odds and prove that their cuisine reigns supreme!
So we see that the anatomy of badass can be simple, even formulaic, and when used without thought, this can be a big problem. Think of any mediocre, forgettable action movie and you’ll see a badass that failed not because they didn’t follow the formula, but because they followed it too well. There’s nothing wrong with simplicity, but just as great art can never be achieved painting by numbers, a truly memorable, worthy badass must be far more than the sum of her parts.
Being good at something, an in your face attitude, and refusing to back down are all a good starting point, but a badass who is also a good character has to have style. She can’t just say “I’m the best,” she has to prove it over and over again against increasingly crazy odds. She can’t just take a stand, she has to put it all on the line every single time for a worthy cause she and the reader both believe in. She has to be larger than life and human at the same time, which means her problems have to be writ just as large as everything else. She has to be admirable but still rateable, else she risks being a caricature instead of a character.
This was what I learned from reading and watching my favorite badasses in action, and this was the approach I took with Devi. Now that the series is ending, and I’m looking back at everything I tried to do with it, I think creating a badass to be remembered was the one place where I truly succeeded as well as I’d hoped to. Authors aren’t supposed to have favorite characters, but I can’t help but admit that Devi is and probably will always be right up there at the top. She’s the female hero I always wanted to see in the movies, the badass lady I would have pretended to be when I was a kid, and I already miss her more than I should miss someone who is ultimately a figment of my imagination.
So for everyone who’s been waiting to see how the story ends, I really hope you enjoy HEAVEN’S QUEEN (US | UK | AUS). I put a lot of thought into creating a suitably badass ending, and I don’t think you’ll be disappointed. And for those of you who haven’t met Devi Morris yet (and who’ve been sufficiently entertains by this post long enough to get all the way down here to the end), I invite you to read a little more and check out the first chapter of FORTUNE’S PAWN (US | UK | AUS), the beginning of the Paradox series. Thank you everyone for reading and for making this series a success! I look forward to writing more Paradox novels. I can’t promise more Devi, but really, do you think I can keep her down?
Not a chance.
by April 8th, 2014-
No matter what he does or the decisions he makes, when death comes, Harry always returns to where he began, a child with all the knowledge of a life he has already lived a dozen times before. Nothing ever changes . . . Until now.
Here the author Claire North tells us what advice she would give to her past self, in case she got the chance to live her life all over again . . .
Your teachers and elders are not always right. Age does not necessarily bring wisdom, and if you feel uncertain about yourself, someone else’s certainty does not make them right. If anything, the more certain the other person is, the more you should question it. Have faith in your own mind, judgment and intelligence, and use it to question everything, even people who seem to be ‘above’ you in whatever place or time you happen to be in now.
Your friends are the best of you. When you are down, remember that if a person can be judged by the company you keep, then you are frankly, amazing. Because your friends are amazing and then some. By which extension – when you meet them for the first time, trust the geeks. They have found a thing they love and they have the guts to stand up for it, and through it, themselves. When you’re trying to work out who you are, they can help.
Physicality is in your power. The questions you ask about how you look, and more importantly how other people perceive your looks, is based on a false premise. Charisma and confidence is a thing created in the mind, in how you see yourself and how you feel about yourself. The rest is fluff.
Regret is not the same as wisdom.
When the monkey in the hoodie says ‘yes’ to ‘fixed’ and ‘off’ he is, in fact, wrong.
Concision is a rarer grace than wit.
Above all: do not be afraid. Running away from something stupid or dangerous isn’t fear, it’s just good sense. The rest however, the fear that will hold you back, is self-inflicted and can be beaten. Do not be afraid.
by April 1st, 2014-
Nature abhors a vacuum—nowhere more so than in politics. Remove a dictator, and a hundred evil wanna-be despots arise in his stead. Depose a king, and the nobles squabble among themselves. Take down a tyrant, and the underlings kill each other off until only one remains.
In my first Ascendant Kingdoms novel, ICE FORGED (US | UK | AUS), the war between Donderath and neighboring Meroven got out of hand after years of ground assaults, leading to devastating strikes and counter-strikes by the mages on both sides. The strikes were intended to kill the king and the families of the nobility, which they did. But the strikes also severed the bond that enabled mortals to control magic, making it a wild force of nature. The civilizations of Donderath and Meroven, which had depended upon magic, collapse. Leaderless, with the magic gone and the infrastructure in ruins, Donderath and Meroven descend into chaos.
Unfortunately, anarchy has its advocates.
One of the aspects that intrigues me with the Ascendant Kingdoms books is the tension between order and chaos. On the plus side, chaos can permit natural talent to rise, unencumbered by inherited position, social convention or historical precedent. More often, this means that might makes right, the strong oppress the weak and justice fails.
Among those who see opportunity in chaos and anarchy are men who have styled themselves as warlords, mustering Donderath’s defeated returning soldiers to their ranks and gathering the displaced farmers and tradesmen who have nowhere else to go. Bandit gangs and highwaymen prowl the byways and the city streets now that the king’s guards are no longer to be feared. The talishte—vampires—are split between those who see an opportunity to take the power for themselves as the strongest predators and subjugate mortals, and those who prefer the rule of law. Mages also split between those who desire to use their power to rule over the non-mages by magical force, and those who prefer to work in service to governing powers.
Between the warring factions are the farmers, tradespeople, soldiers and townsfolk whose entire existence was upended by the war and the Cataclysm that resulted from the mage strikes. Unlike the court mages and the battle wizards who worked magic on a grand scale, the common people relied on small magic to make their lives easier in hundreds of ways. Before the Great Fire, magic kept milk from souring and healed sick children and lamed horses. Magic shored up wobbly walls and kept fences together and kept the river from flooding its banks. The Great Fire burned their towns and destroyed their leadership. They lost their livelihoods and crops to fire and flood, along with losing their livestock to illness and their sons to the war. Some try to make the best of it and get on with their lives. Others choose sides, pledging themselves to the service of one of the new warlords.
Blaine McFadden was willing to be stripped of his lands and title to save his sister from dishonor, and the murder he committed resulted in his exile. When he discovers that he is the only living Lord of the Blood and returns to restore the magic, he finds that creating some degree of order is necessary to enable the lands to rebuild. The title he never coveted is now his, along with the responsibilities. And it is increasingly clear that he’s going to have to win a new title—that of ‘warlord’—in order to live long enough to accomplish his goal and protect everything he holds dear.