Posts Tagged ‘Gears of War: The Slab’

Test Your Knowledge: The Gaming Quiz

a question markA bit of fun this Friday – can you beat our computer games quiz by naming the ten characters who uttered the quotes below, and the games they’re from?

You all enjoyed testing your geeky knowledge on the urban fantasy heroines quiz we created a few months ago, and as we released GEARS OF WAR: THE SLAB (UK | ANZ) this month as well as MASS EFFECT: DECEPTION (UK | ANZ) in February we thought we’d create another quiz, this time on the subject of computer games. Here come the quotes!

1. “You had a cat named Ser-Pounce-a-lot?”

2. “Oh, right. I know a lot about lifting curses. That’s why I’m a disembodied talking skull sitting on top of a spike in the middle of a swamp.”

covers for the five Gears of War novels released by Orbit so far

3. “I am the very model of a scientist Salarian! I’ve studied species Turian, Asari and Batarian . . .” [sung to the tune of Gilbert and Sullivan’s Major-General’s Song]

4. “I am sworn to carry your burdens.”

5. “The Enrichment Centre is required to remind you that the Weighted Companion Cube cannot talk. In the event that it does talk The Enrichment Centre asks you to ignore its advice.”

6. “When’s the last time the wind said ‘Hoosssttiiileesss’ to you?”

7. “Watching you guys is like a night in, watching my favourite movie. What was the name of that movie again? Oh, yes. Attack of the stupid bungling idiots who can’t find an even bigger idiot running around dressed like a bat!”

the covers for the four mass effect novels released by Orbit so far

8. “Somebody set up us the bomb.”

9. “Well, I see that the President has equipped his daughter with ballistics too!”

10. “What are you, Desmond, a vegan? You’d be the first vegan assassin in history.”

When you find the answers, comment with the number of the quote, and the character and game that the quote came from – will you be the first to answer correctly?

Answers will be posted on the blog next Friday. Would you kindly try not to use Google to find these quotes, because, well, it’ll just spoil the fun, really! Super sneaky bonus points if you can identify the source of the hidden gaming quote in this paragraph.

Edit as of Friday 25th May: A week has passed and we’re posting the answers, so here they are, under the cut!

(more…)

Writing the Alien: It’s life, Jim . . . but it has to be as we know it. A bit, anyway.

I create and write a lot of non-human characters, and when I call them all “people” I’m not being politically correct. Whether the character’s an extra-terrestrial, a non-human animal, or an artificial intelligence, he, she, or it has to resonate with readers or players enough for them to understand what’s happening and why.  The audience needs points of common reference: all of us do, and the novel is a form that’s very much about the human condition, even if some or all of those humans aren’t human at all. All storytelling – written, spoken, drawn, played — is about producing a feeling in the audience, regardless of the medium.

A creature that’s genuinely alien would by definition be so far outside our understanding that we’d struggle to find any common points. It’s perfectly possible to write a book about the completely impenetrable mystery of an alien life-form, but then the story becomes about the people observing it, not the aliens themselves. We might like to think we’re very different from other animals on our own planet, but we’re not, and the more that biologists have put aside our cultural biases about humans being unique, the more they’ve found we all have in common — communication, emotion, and even mathematical skill.

So novels are about people, using human reactions as a benchmark for the audience, even if the non-humans view the world very differently. What matters is their internal logic — why they see the world as they do — and the points where they mesh with or clash with us. I approach non-human characters exactly the same was as I do human ones, starting with their environment and, for want of a better word, biology. What kind of creature would live in this world?  What would it need to do to thrive?  What would its needs and fears be? I have to be able to get inside every character’s head and see the world as they see it, because that’s what my stories are —  every character’s thought processes and experiences, seen through their own eyes, not through mine. As in real life, characters see the same situation in very different and often conflicting ways, and aliens and other non-humans are one of the richest ways of observing this.

I’ve created an alien species, the Wess’har, whose evolutionary survival strategy was cooperation rather than competition,  but it didn’t make them remotely friendly to humans. I’m currently writing an AI character who has no corporeal form but is constantly looking for analogues in his own systems to reach a better understanding of the humans he works with. In another series, I have non-humans who are actually very human indeed, in that their worst excesses are in fact mirrors of our own that the humans in the story don’t even recognise. (more…)

GEARS OF WAR: THE SLAB – Released Today!

The four Gear of War novels released so far

Karen Traviss, New York Times bestselling author and Lead Writer on the fantastic computer game Gears of War 3, is the writer of four Gears of War novels so far, with the fifth book, GEARS OF WAR: THE SLAB, released today!

As one of the creators of the games Karen is uniquely placed to tell all the untold stories that take place in the Gears universe. In this latest novel, we’ll finally hear the story of Marcus Fenix’s time in the COG’s most notorious prison – known as the Slab – discovering who intervened to save him from the death penalty, and why…

cover for Gears of War: The Slab by Karen Traviss